LUIDA Docs
ComponentsWeb console

Web Console

Researcher-facing UI for registering experiments, building questionnaires, uploading avatars, and downloading data.

These pages are not yet fully reviewed. The LUIDA team is continuing to review and improve them. If you find anything wrong on these pages, or have questions that aren't resolved by reading them, please ask or report to the LUIDA team.

The Web Console at luida.cluster.mu is the researcher-facing side of LUIDA. While the Unity template is where you build the experiment, the Web Console is where you register it — its title, consent form, world ID, session caps, allowed platforms, avatar mode — and where the data eventually lands. Every experiment has exactly one row in the Web Console's database, and that row is the record of how the experiment was configured.

This section of the docs walks through every page of the console, in roughly the order you'll touch them on a new study.

Where to start

If you've never used the Web Console:

Configuring an experiment

After data starts flowing

How the Web Console fits into the larger picture

The console is one of LUIDA's four components — alongside the Unity template, the Recruitment World, and the Cluster instance itself.

  • You write to the console: experiment registration, questionnaire content, avatars, exclusions.
  • The Unity template reads from the console: during a session, the Unity-side callExternal machinery fetches questionnaires (by qID), validates participants, persists between-subjects assignments, and uploads custom-data records.
  • The console writes back to you: CSV/JSON exports on the download tabs.

For a deep dive into the wire-level dispatch types your Unity scenes use to talk to the console, see Reference → Web Console API.