LUIDA Docs
Components

Components

The product surfaces that make up LUIDA — the Unity template you build in and the Web Console you configure with — page-by-page reference for every screen and field.

These pages are not yet fully reviewed. The LUIDA team is continuing to review and improve them. If you find anything wrong on these pages, or have questions that aren't resolved by reading them, please ask or report to the LUIDA team.

LUIDA is delivered as a small set of components — the concrete surfaces you, the researcher, interact with. This section is the per-surface reference: every window, every page, every configurable field, organized by where you actually find it.

This is not a tour. If you're new, start with the Tutorials — they walk you through the components in the order you'd touch them on a real study. Come back here when you're mid-task and need to remember what a specific field does.

How Components relates to Reference

Both are lookup-shaped, but they're indexed differently.

  • Components is organized by where you click — "I'm staring at the Avatars window, what does this field do?"
  • Reference is organized by names you type or read in code — Actions, signal keys, Web Console API dispatch types, in-script variables.

If you remember a UI screen, start here. If you remember an identifier (AssignAvatarToParticipant, state_currentID, uploadCustomData), go to Reference.

Coming later

Two more components round out LUIDA and will get their own pages in this section:

  • Recruitment World — the Cluster world participants visit to find and join your experiment.
  • Experiment World — the per-study Cluster world your Unity template builds and uploads to.

Until those pages land, see About LUIDA for how all four components fit together.