Unity template
The LUIDA Unity package that becomes your experiment — setup, editor windows, and project layout.
These pages are not yet fully reviewed. The LUIDA team is continuing to review and improve them. If you find anything wrong on these pages, or have questions that aren't resolved by reading them, please ask or report to the LUIDA team.
The LUIDA Unity template is the project you actually open in Unity to build an experiment. It ships as a regular Unity project (clone or download from GitHub Releases) and gives you:
- A pre-configured scene with the runtime prefabs (
LUIDA-ExpManagers,LUIDA-DataCollector). - Editor windows under the LUIDA top-bar menu that let you build the state machine, declare variables, and bind questionnaires without writing boilerplate.
- A
GameObject › LUIDAsub-menu for inserting LUIDA-aware prefabs (Data Collector, Questionnaires). - A
Scenesub-menu for creating or duplicating experiment scenes from the template. - An automation feature that, once activated, generates the per-scene assets (
StateList,ExperimentVariables,ExpIdentifiers) that drive the runtime.
This section of the docs covers the parts that live inside Unity — from the first launch to the per-window field-by-field reference.
Where to start
Editor windows reference
Tab-by-tab walkthrough of the LUIDA editor windows: experiment automation (Variables / State Machine / State-listening Items), identifiers, avatars, scene menu, GameObject menu.
Project layout
What lives under Assets/_Experiment_, Assets/ClusterMetaverseLab, and where the per-scene generated assets are stored.
If you haven't installed Unity and the template yet, do Setup first — one page that walks you from a clean machine to a working LUIDA project. Then Tutorial 0 — Hello LUIDA is a 30–45 minute smoke test of the entire toolchain. The editor windows reference is something you'll come back to when you need a specific field reminded.
Related
- Concepts → State machine lifecycle — the runtime model the Variables, State Machine, and State-listening Items tabs configure.
- Reference → Actions — the predefined actions you'll wire up in the State-listening Items grid.
Components
The product surfaces that make up LUIDA — the Unity template you build in and the Web Console you configure with — page-by-page reference for every screen and field.
Editor windows reference
Every LUIDA-provided Unity menu and editor window, page by page. The Configure experiment automation tabs, the identifiers window, scene + GameObject menus, the avatars window, the data collector window.