LUIDA Docs
ComponentsUnity template

Unity template

The LUIDA Unity package that becomes your experiment — setup, editor windows, and project layout.

These pages are not yet fully reviewed. The LUIDA team is continuing to review and improve them. If you find anything wrong on these pages, or have questions that aren't resolved by reading them, please ask or report to the LUIDA team.

The LUIDA Unity template is the project you actually open in Unity to build an experiment. It ships as a regular Unity project (clone or download from GitHub Releases) and gives you:

  • A pre-configured scene with the runtime prefabs (LUIDA-ExpManagers, LUIDA-DataCollector).
  • Editor windows under the LUIDA top-bar menu that let you build the state machine, declare variables, and bind questionnaires without writing boilerplate.
  • A GameObject › LUIDA sub-menu for inserting LUIDA-aware prefabs (Data Collector, Questionnaires).
  • A Scene sub-menu for creating or duplicating experiment scenes from the template.
  • An automation feature that, once activated, generates the per-scene assets (StateList, ExperimentVariables, ExpIdentifiers) that drive the runtime.

This section of the docs covers the parts that live inside Unity — from the first launch to the per-window field-by-field reference.

Where to start

If you haven't installed Unity and the template yet, do Setup first — one page that walks you from a clean machine to a working LUIDA project. Then Tutorial 0 — Hello LUIDA is a 30–45 minute smoke test of the entire toolchain. The editor windows reference is something you'll come back to when you need a specific field reminded.